Does Dark Souls Have THAT Much Jank? (YES)

Поделиться
HTML-код
  • Опубликовано: 11 апр 2025
  • ИгрыИгры

Комментарии • 253

  • @breloopharos1919
    @breloopharos1919 8 дней назад +280

    DS1 pro tip: If you think an explosion wont hit you. It will.

    • @cleetusi9904
      @cleetusi9904 8 дней назад +12

      Third pro tip: any enemy that has a hammer has secretly increased the size of the hammer head to 2.5 times its original size, so get back when they swing towards the ground

    • @Andrew-s3b
      @Andrew-s3b 6 дней назад

      Fucking Stray Demon….

    • @ToweringPepsiMan
      @ToweringPepsiMan 4 дня назад

      Doesn't this just apply to every attack?

  • @Blusterberry
    @Blusterberry 8 дней назад +122

    The Bell Gargoyles might be the single greatest weaponmasters in the entire series. Imagine doing that kind of flourish with a halberd so fast that a camera can't even capture it, right in the middle of a swing.

    • @kairoday
      @kairoday 8 дней назад +12

      Nameless King in DS3 can also do a similar move

  • @MWoyde
    @MWoyde 8 дней назад +53

    The Ceaseless arm thing explains a lot, I dont fight ceaseless normally that often, but when I did, I got it by that arm so many times when I rolled to the left, that I just assumed the hitbox was so massive in both directions LMAO

  • @KreegstarKollects
    @KreegstarKollects 8 дней назад +41

    It finally makes sense, I was never bad at Dark Souls, it was the hit boxes!!

    • @trace6314
      @trace6314 8 дней назад +10

      or maybe it was _both!_

    • @KreegstarKollects
      @KreegstarKollects 8 дней назад +7

      @trace6314 That was taken away from me way too soon 😂😂 the truth is harsh.

  • @gregorycarmichael6907
    @gregorycarmichael6907 8 дней назад +26

    Queelag's boss design seems like the people designing the boss moves and the people designing the arena did not communicate. The lava looks fine on a flat surface but most of the time you’re fighting her on an incline

  • @dragonfan4399
    @dragonfan4399 8 дней назад +47

    4:45
    He just floats up...
    Zerolenny would be proud.

    • @Xenado22
      @Xenado22 8 дней назад +12

      Floats Down

    • @birdcar7808
      @birdcar7808 6 дней назад +4

      Your comment made the whole office laugh XD

  • @noble7525
    @noble7525 8 дней назад +62

    The dog's hitbox also activates a couple of frames after the animation starts. It's absolutely disgusting

  • @andrewavina3872
    @andrewavina3872 8 дней назад +118

    I’m wondering if you’re ever going to give Sekiro the same treatment. I remember being super impressed by how responsive it felt, I’m struggling to remember jank.

    • @tinminator8905
      @tinminator8905 8 дней назад +32

      That is mostly because you deflect everything anyway, so precise hitboxes are much less important. I actually expect more jank there, because they can get away with it mich more easily.

    • @perdakhurts
      @perdakhurts 8 дней назад +35

      >struggling to remember jank
      Grabs. Like anywhere else. Even more than anywhere else probably. Also I'm sure Demon of Hatred has some bullshit aoe too.

    • @silverz5839
      @silverz5839 8 дней назад +16

      @@perdakhurtschained ogre is mega bs

    • @ALaz502
      @ALaz502 8 дней назад +4

      Chained Ogre would like to have a word.

    • @coolgamingvids3313
      @coolgamingvids3313 8 дней назад

      @@silverz5839chained ogre is actually really east

  • @AFCR-u3p
    @AFCR-u3p 7 дней назад +31

    Random ds2 video reviews/critiques/analysis: "Even ds1 hitboxes are better!!!"
    Ds1 hitboxes:

    • @saysalla
      @saysalla 7 дней назад +1

      Didn't say they were good, just better than trash souls 2

    • @AtreyusNinja
      @AtreyusNinja 7 дней назад +12

      @@saysalla cry more saysalla

    • @AFCR-u3p
      @AFCR-u3p 7 дней назад +6

      @@saysalla hell nah, they're not better not by a mile

    • @trypticon8619
      @trypticon8619 6 дней назад +10

      @@saysallathere’s a video from this same creator proving this notion wrong, quit hating without research

    • @Ghorda9
      @Ghorda9 5 дней назад

      @@saysalla there not

  • @Sajumi_
    @Sajumi_ 8 дней назад +38

    ds2 is finally getting justice and beating the accusations

    • @twisted202
      @twisted202 7 дней назад

      It's really not.

    • @LeGabrielMan
      @LeGabrielMan 6 дней назад +9

      People will always complain rather than adapting from game to game

    • @KMC-LLVAJ
      @KMC-LLVAJ 5 дней назад +5

      @@LeGabrielManI enjoyed both games have a hard time seeing why 2 was hated so much

    • @xentiment6581
      @xentiment6581 3 дня назад

      You understand that hitboxes are balanced to be fair from players perspective. Just because they look goofy from the side doesnt mean they wont work right while fighting. Vice versa is true as well.

    • @Sajumi_
      @Sajumi_ 3 дня назад +1

      ​@@xentiment6581 true but point is that when it works better in ds2 its pretty pointless to say ds2 is worse than others vecause of bad hitboxes

  • @StolenTheif
    @StolenTheif 5 дней назад +5

    So you're telling me Ceaseless Discharge is endless shit? How poetic

  • @painkiller9860
    @painkiller9860 7 дней назад +5

    "I don't have to roll, that won't hit me". Famous last words

  • @rickydo6572
    @rickydo6572 4 дня назад +2

    First time I fought Queelag, whenever she'd prepare her explosion i'd just FREAKING RUN DUDE, like, it was genuine despair lol

  • @ee_boy6847
    @ee_boy6847 8 дней назад +25

    Not to be devil's advocate for bad hitboxes, but have you ever checked flame hitboxes irl? It usually somewhat bigger than the actual model

    • @yourmaid4982
      @yourmaid4982 8 дней назад +6

      that works for normal campfire, won't work for explosion like fire

    • @bigdumbfatcat2869
      @bigdumbfatcat2869 8 дней назад +1

      You are coping and you know it

    • @kaiback9
      @kaiback9 7 дней назад +1

      😂lil bro doesnt know how temperature and heat works

    • @ozvoid1245
      @ozvoid1245 4 дня назад

      At least for the lava, this is probably the best argument for the horrific lava hitboxes.
      Shame those hitboxes still suck, lmfao.

    • @mastermarkus5307
      @mastermarkus5307 17 часов назад

      The problem isn't so much that you get hurt, but how much it hurts you. Like, I'm not going to do a giant flinch like I've been punched if some fire fell next to me.

  • @comradecatbug5289
    @comradecatbug5289 5 дней назад +2

    Since 2016 I've been calling her Hitbox Witch Quelaag.

  • @alanwhite8870
    @alanwhite8870 4 дня назад +1

    8:20 flame hitbox is his lava being HOTTER than the sun and scorching you from distance (the only plausible reason I can think of for this bullsh*t)

  • @williamwright4813
    @williamwright4813 8 дней назад +5

    Fun fact about the Centipede Demon: He can still use his long arm punch even after you have cut his arm off. (Source: Personal experience).

  • @ThornePleiades
    @ThornePleiades 7 дней назад +3

    Talking about the dangers of Asylum Demon's chonky cheeks made me laugh.

  • @alexanderkleiman6366
    @alexanderkleiman6366 8 дней назад +44

    Did he just say Priscilla was the most forgetable boss in DS1?

    • @rustyscundge7453
      @rustyscundge7453 8 дней назад +24

      Maybe obscure would've been a better word since I'd reckon most players never even saw her.

    • @theofficial_ben
      @theofficial_ben 8 дней назад +9

      I was just losing it over that as well. Maybe forgettable boss but certainly not a forgettable character. "But why? What seeketh thee?"

    • @decent2613
      @decent2613 8 дней назад

      She has nice feet tho

    • @antirevomag834
      @antirevomag834 8 дней назад +20

      She's pretty forgettable AS a boss. I mean, most people only fight her for her weapons for achievements and otherwise kinda treat her more like an NPC.

    • @decent2613
      @decent2613 8 дней назад +9

      @@alexanderkleiman6366 the feet tho

  • @fortidogi8620
    @fortidogi8620 8 дней назад +8

    hitboxes aside, that way of implementing the lava is really smart, it works great visually and the performance tradeoff vs simulating it is probably huge

  • @Raquel_Insanity
    @Raquel_Insanity 5 дней назад +1

    9:50 that explains a lot I always knew that attack is more hard to dodge than the average.

  • @pudding3387
    @pudding3387 7 дней назад +2

    Dude this is the vindication series. Cant stop screaming I KNEW IT!!!

  • @Atrix_and_Basil
    @Atrix_and_Basil 8 дней назад +2

    Been waiting for this vid, nice work mate!

  • @IsaacJDean
    @IsaacJDean 8 дней назад +1

    Love these videos. Looking forward to the other parts. With Kellog’s lava I think most of the disconnect between hitbox and visual is the uneven terrain. If it was a flat floor it would work fine but they didn’t seem to factor in the floor.

  • @cube_cup
    @cube_cup 6 дней назад +2

    Fixing gimbal lock? But that requires using quaternions! You can't expect that of mere mortals!

  • @chaossilvermoon
    @chaossilvermoon 7 дней назад +2

    Gargoyle should be the Gimbal Lock problem mentioned by the author. I checked his movements and there is no problem. He always keeps his palm facing up when he slashes. But in the animation, his hands do rotate inexplicably. As for the similar example given by the author, Godskin. I don't think it is this problem. Because when Godskin does this action, his spine seems to be separated from his body.

    • @chaossilvermoon
      @chaossilvermoon 7 дней назад +1

      After some explanations from some experts, it seems that it is due to the problem of the motion engine. This engine processes this kind of short-term displacement action, which will cause this kind of Gimbal Lock problem.

  • @StepOne1
    @StepOne1 8 дней назад +4

    DS1 compensates for the shitty hitboxes by giving you a lot of s.

  • @randibillett472
    @randibillett472 7 дней назад +2

    Wait wait wait, you're telling me they struggle to line up the animations of most attacks to what a model is doing, and yet they somehow managed to also set it up so the hitboxes perfectly follow the two whole animation errors in the same attack in the Gargoyles?? I mean, okay, I assume Fromsoft's problem usually comes in during the act of spawning the hitboxes, and in this case they had an object to directly attach the hitbox to, but that's still just so funny? No one double checked the animation, with or without the hitbox sight on?

  • @DesViper
    @DesViper 8 дней назад +1

    11:30 so THIS is why magma wyrm makes me anxious

  • @smittywerbenjagermanjensen7027
    @smittywerbenjagermanjensen7027 7 дней назад

    I am a victim of that ceaseless fireball. I died to it many many times as a kid and just thought I was an idiot and forgot how to run away from him.

  • @aagilmaulana3638
    @aagilmaulana3638 8 дней назад +47

    damn ds 2 have better hitboxes

    • @AlcyonEldara
      @AlcyonEldara 8 дней назад

      No it doesn't.

    • @multifleks
      @multifleks 8 дней назад +7

      Unironically

    • @murua44
      @murua44 8 дней назад +38

      @@AlcyonEldara Dude, you can literally watch the dark souls 2 hitbox analysis on this channel and see for yourself how they ARE better in ds2

    • @Rafterz
      @Rafterz 8 дней назад +8

      @@AlcyonEldarawatch his ds2 hit box video

    • @AtreyusNinja
      @AtreyusNinja 8 дней назад

      Ignorante del cazzo 😂​@@AlcyonEldara

  • @BlueSquareInWhiteCircle
    @BlueSquareInWhiteCircle 8 дней назад +1

    Regarding gimbal lock:
    3D rotational axis(euler, not quaternions) work on 3 nested axis layers.
    Think 3 rings within eachother that each can rotate on only one axis.
    The outermost 3rd ring moves all the rings, the middle ring moves itself and the inner ring and the innermost ring only moves itself. This normally works "fine".
    The problem arises if you "sync" the rotation of 2 or 3 rings which causes gimbal lock or a loss of axis.
    For example:
    If you in blender create an Armature joint-bone Ctrl+A (Properties/Data(Armature)/ViewportDisplay/Axis //to display each bone's axis. )
    In 3D Viewport panel instead of object or edit mode, select "pose mode" with the joint-bone object selected either by clicking on it in the 3D Viewport panel or Outliner panel.
    In the 3D Viewport press "N" to open the Sidebar, then Set Rotation/RotationMode/"XYZ Euler". (This tells the order of rings)
    If you now change the rotation numbers to: X=0, Y=90, Z=0
    Now when you drag the rotate values in the Sidepanel to rotate X or Z you will rotate the same direction and have effectively "lost" the Z axis because by rotating the middle ring Y 90 degrees and with it as a consequence the inner ring Z... Z now overlaps with the outermost ring X.
    This can be understood from the "XYZ" ordering which indicated the nesting of the axis'.
    All Euler rotation orders are prone to gimbal lock - the only difference is which axes are affected, depending on the chosen order.
    If you have to use Euler rotation, you will eventually face gimbal lock issues in your animations. This can be challenging, as gimbal lock is often not visible while you're creating poses and animations. It's an under-the-hood "math problem", meaning it typically requires attention to rotational values and experience to spot. However, there are scripts and tools out there that attempt to solve it.
    Anyone who knows more, feel free to correct if I got anything wrong :)

  • @I_gnatz_93
    @I_gnatz_93 7 дней назад +1

    I'm always mentally adding like a 2 meter hitbox on weird feeling attacks just to be save

  • @Meerkat628
    @Meerkat628 8 дней назад +5

    In defense of the dogs, theyre pretty jank in all the fromsoft games. Im starting to wonder if its intentional.

  • @Hydra27
    @Hydra27 3 дня назад

    Can't wait to see bed of chaos hitboxes 👹

  • @Mirie-Maribael
    @Mirie-Maribael 6 дней назад +2

    LOVE SEEING DS2 HATERS BE WRONG AS USUAL

  • @TioMegamanX
    @TioMegamanX 8 дней назад +4

    I am hoping you go for the giant guards at Anor Lpndo, I swear those shield slams linger for ages.

  • @cypinexe2223
    @cypinexe2223 7 дней назад +2

    I still recommend eventually doing a video on Bloodborne, I want to know how they did such accurate hitbox (most of the time) for such a fast paced game

    • @thehittite6982
      @thehittite6982 6 дней назад

      Console exclusive means modding and debug tools are nearly impossible.

    • @cypinexe2223
      @cypinexe2223 6 дней назад

      @@thehittite6982 there are versions that have been able to made to run on emulators, I’m sure it is possible to get it to work

    • @trypticon8619
      @trypticon8619 6 дней назад +1

      Then there’s that small percentage that isn’t most of the time
      *cough cough*
      EBRIATAS CHARGE

    • @cypinexe2223
      @cypinexe2223 6 дней назад

      @@trypticon8619 Exactly why I said most of the time actually, I still hate how the best method to survive it is just stand still and take it

    • @trypticon8619
      @trypticon8619 6 дней назад

      @@cypinexe2223 I know, I was making a joke
      And yeah your right, fuck that fight

  • @MrsLittletall
    @MrsLittletall 6 дней назад +1

    I love Dark Souls, so seeing this it is nice to know that when you think you got hit by bullshit, it really was bullshit =D

  • @bigdaddydinglebe
    @bigdaddydinglebe 8 дней назад

    Watching your dad stand in the middle of the lava genuinely blew my mind when I saw it 😂

  • @mylittledarkworldjohn4289
    @mylittledarkworldjohn4289 2 дня назад

    So me going " THATS BULLSHIT, that didn't hit me" is true

  • @SRYinadvance
    @SRYinadvance 8 дней назад +1

    Ceaseless Discharge spammed that fire attack over and over again during my blind learning runs of that boss. I feel so vindicated thank you.

  • @softestpup
    @softestpup 5 дней назад

    I'm still traumatized by Ceaseless's fire

  • @UndertaleFan-cx2mc
    @UndertaleFan-cx2mc 7 дней назад

    3:55 I had a problem with this attack the other day against the Stray Demon

  • @ManleyReviews
    @ManleyReviews 8 дней назад +7

    oh hell yeah

  • @ThatLilBiGuy
    @ThatLilBiGuy 5 дней назад +1

    And yet DS2 gets all the hate for it's objectively better hitboxes, amongst other hypocritical things.

  • @martinferdinand6249
    @martinferdinand6249 8 дней назад +1

    THIS SERIES NEEDS MORE VIEWS

  • @RinzlerRules91
    @RinzlerRules91 2 дня назад

    @Babe1Baby2 What program do you use for your hit box videos?

  • @Zefar77
    @Zefar77 6 дней назад

    Priscilla is NOT forgettable. It's the one boss that you can talk too and you feel bad for trying to go for her tail.
    Also Dark Souls 1 was the easiest game in the series. To the point where I didn't have any issue with hitboxes. They actually felt fine when playing it.

  • @liquidboss2719
    @liquidboss2719 8 дней назад

    Did the Ceaseless cheese get patched in at some point? On 1.0 (the only version I play), I've never been able to get it to work. I've had to hide down a corridor and smack his tentacle when he tries to grab me.
    Also, witch's robes on 1.0 are crazy good.

  • @Chroma710
    @Chroma710 4 дня назад +2

    Ds2 is nowhere near as bad as ds1 yet people only complain about ds2 since its cool to hate on it.

    • @Sammysapphira
      @Sammysapphira 3 дня назад

      Maybe it's just a bad game. Have you considered that?

    • @Chroma710
      @Chroma710 3 дня назад +2

      @@Sammysapphira It's not though, yet you're too brainwashed by youtuber opinions when you've never even played the game yourself. Or had made your own perspective on anything ever.

  • @TheXboxReviewer
    @TheXboxReviewer 8 дней назад +12

    Always great to go behind the scenes in games, but I think what putting these attacks in slow-mo or pausing them fails to illustrate is movement: A lot of these attacks (such as the fireblast from the Ceaseless Discharge) move so fast that their mismatched hitboxes seem more absurd than they really are.
    Not to mention that fire radiates energy. You absolutely do not need to stick your hand into a fire in order for it to burn you.
    Hitboxes/hurtboxes in video games aren't supposed to look correct, they're supposed to *feel* correct.
    The delayed hitboxes on AOE shockwaves are almost certainly there for dramatic timing, not as a mistake.
    Still a fun video though!

    • @osvaldbluementhal311
      @osvaldbluementhal311 8 дней назад +12

      Except you can't feel heat in video game. I'll tell you a secret only few game developers know: fire you see on a screen is not a real fire, it's just a bunch of pixels.
      In order to avoid attack player has to assess the situation based solely on visual and audio cues. If they don't align with what's actually going on - it can't feel good.

    • @bigdumbfatcat2869
      @bigdumbfatcat2869 8 дней назад

      Here come the copes! I bet you will buy a Switch 2 day one!

  • @JohnnyAppleFiend
    @JohnnyAppleFiend 8 дней назад +1

    For the large explosion hitboxes: being larger than the flames could be acting as a shockwave?

  • @purrfectionists
    @purrfectionists 3 дня назад

    I learned a lot, thanks.

  • @yogxoth1959
    @yogxoth1959 2 дня назад +1

    me when i "remaster" a game, don't fix anything and add new bugs: 🤑🤑🤑

    • @yogxoth1959
      @yogxoth1959 2 дня назад +1

      this also applies to bluepoint, for royally messing up the DeS "remaster"

  • @neznayupochemu2356
    @neznayupochemu2356 5 дней назад

    Could you please make a video for spells hitboxes in ds series? Like gravelord blade dance etc.

  • @berkmeniunia
    @berkmeniunia 4 дня назад

    I dream that such a movie would be made but about monster hunter world and wilds😭 i lovv mh series so much

  • @Roach1
    @Roach1 8 дней назад

    i wonder if the lightning gargoyles'... lightning has the same hitboxes as the fire or if they're better or worse

  • @Detriax
    @Detriax 8 дней назад +17

    DS2 gets so vindicated with these

    • @Meerkat628
      @Meerkat628 8 дней назад +2

      It really doesn't.
      Ds2 has a golden quadrifecta of janky/floaty as hell animations, hitboxes on elbows and shit that constantly clip you if youre closer than the devs intended (bonus points for when hitboxes are actually flat out stupid for boss weapon attacks), slow as heck combat and the hidden stat of adp that make most new players suffer because they dont realize AGL is tied to i frames, and even then hitboxes can linger uncomfortably long.
      And look, played through the game to the ending, more than once, and only enjoyed it when I mainly used dodges as a means to make distance with the enemy, loled at the uselessness of shields aside from parrying due to high stamina cost, and knew when hitboxes would be jank so I could just plan around it down to timing dodges in a way that 100% does not match animations (thrust attacks are the worst for this and some attacks have barely any intuitive windup).
      TL;DR Ds2 hitboxes are actually quite decent (excepting a couple of bad standouts) on their face but all the effort is squandered when animations and etc. make reacting to them an absolute bitch.

    • @Detriax
      @Detriax 8 дней назад +9

      @ I literally had 0 of those issues you just described. I never had issues with the animations?

    • @Detriax
      @Detriax 8 дней назад +4

      @ most of the time if a hit felt weird it’s because of ADP

    • @davidteachout1888
      @davidteachout1888 8 дней назад +2

      I love the cycle of DS2 fan boys. Level ADP is always the response. Doesn't matter what you say or how you say it.

    • @Ihatengaurs
      @Ihatengaurs 8 дней назад +4

      @@Meerkat628 For anyone not familiar, this person lies.

  • @realtoreii
    @realtoreii 8 дней назад

    thank you for helping to make frame data accessible to the casual playerbase babe1

  • @PastelDeKetchup
    @PastelDeKetchup 4 дня назад

    Boobalady will aways be in Gigadad's mind.

  • @JoeNeutrino
    @JoeNeutrino 5 дней назад

    "Dark Souls: Remastered" is better marketing than "Dark Souls: Switch Port". That's why.

  • @Vorox1027
    @Vorox1027 8 дней назад +1

    Finally, justification for why I hate the Gargoyles boss
    (I mean, I fully admit I still get tunnel visioned really easily but still, even fighting one is more of a pain than it needs to be)

  • @AFancyDress
    @AFancyDress 8 дней назад

    Its always a wake-up call when i go to souls games before Elden Ring and have to rewire my brain

  • @He_was_number_1
    @He_was_number_1 8 дней назад

    I don't understand how it can be this bad while at the same time not having a negative affect on my playthrough. The only thing I remember noticing the the ceaseless Discharge.

    • @carlub3369
      @carlub3369 7 дней назад

      Because they were implemented in an intuitive enough way to be understandable and learnable.
      I think they "feel" decent in practice cause they are so avoidable to the point that if something got close enough to look like it did damage, it's easy for us to accept that we could just time our rolls or blocks better.
      There's a lot of stuff that he shows that looks bad, but doesn't actually affect most players. Like when you see hitboxes all over big bosses. You're usually not touching all over a giant boss that's currently attacking and in fact some of these hitboxes are too high up to reach you anyway.
      Other times, they can even be helpful by communicating to keep you're distance with shockwaves, this is a weirdly intuitive part of the hit boxes I was referring to.

  • @adambyte256
    @adambyte256 8 дней назад

    I just don't understand why you would ever have a significant mismatch between what an attack looks like and what its hitboxes are. E.g. when you have a limb swinging, just approximate *each bone in the limb's animation skeleton* as a capsule collider that automatically moves with the bone! With a straight sword, make the capsule *the same* length and width as the sword's blade unless the blade tapers, in which case use 3 to 5 capsules laid end-to-end, with each one wider than the last as you move from tip to hilt. The blade of Priscilla's scythe should be *at least* three capsules that together form an arc, instead of just one. And on and on.
    Basically, you should place your colliders in such a way that you feel good about how they look when visualized in ultra-slow motion like these videos do. And this isn't a question of performance, because the same games are happy to use 10 to 20 colliders at once when the fire/frost/magic/etc. attacks come out. The only tricky case is Quelaag's persistent lava, since it has to continue existing while other attacks get performed. Maybe they could've made its collider position dynamic, by calculating which parts of the visual model are above the floor and then using gradient descent to move and shrink the collider sphere to best match that. If it's not possible to do all of that in one frame, then the game could've decided where all of the lava is going to land right at the start of the attack, and then done the calculations in spare cycles throughout the remaining ~1 second before the lava actually appears.

  • @er5114
    @er5114 7 дней назад

    This is why I use poise

  • @procow2274
    @procow2274 8 дней назад +5

    Im curious about the lesser taurus demons . They feel more unfair than the boss version

    • @procow2274
      @procow2274 8 дней назад +3

      Also what is up with the invisible patch of lava in the same area?

  • @mrrokiisbored
    @mrrokiisbored 8 дней назад +14

    Yet you have ppl calling ds2 the game with the worst hitboxes

    • @AlcyonEldara
      @AlcyonEldara 8 дней назад +2

      Because it is

    • @mrrokiisbored
      @mrrokiisbored 8 дней назад +7

      @AlcyonEldara check videos about ds2 hitboxes, it's literally similar to ds1 and ds3, hell all of their games have these problems, but I still love all of their games

    • @MoonsPointlessProductions
      @MoonsPointlessProductions 8 дней назад +11

      Because people who fail to time their roll blame the hitbox

    • @darnok6407
      @darnok6407 8 дней назад +3

      Because it feels more jank, since you have to level a stat to have the same dodge roll as the other games?

    • @Ihatengaurs
      @Ihatengaurs 8 дней назад +9

      @@darnok6407 LEVEL STATS?! IN - RPGS -?
      Unheard of!
      Also, git gud.

  • @jerromynolting1139
    @jerromynolting1139 8 дней назад +4

    but it made us stronger. we were forged by the jank an undone by the jank till we became god's of the jank.

  • @DorkBoo
    @DorkBoo 8 дней назад +1

    True! I wonder if Nightreign will fix em.

    • @theblackbaron4119
      @theblackbaron4119 8 дней назад +6

      Just take a look at from soft's track record. They won't fix shit, the fanboys would buy if Miyazaki would shit on a plate and sell it for 60$

  • @bloodofphantoms
    @bloodofphantoms 6 дней назад

    >priscilla
    >most forgettable
    pick one

  • @gluteusmaximus09
    @gluteusmaximus09 8 дней назад

    can you check out sekiro hitboxes? i really think that would be super interesting aswell

  • @SimpleRobot4
    @SimpleRobot4 6 дней назад

    hitbox a lot of the time should not match weapon, but some of those examples are weird for sure

  • @milesmonacothesequel2294
    @milesmonacothesequel2294 8 дней назад +13

    The next comment is going to mention ds2

    • @thaias9654
      @thaias9654 8 дней назад +2

      Ignoring the "first" comment, it's rather funny that you're right.

  • @mariustv927
    @mariustv927 8 дней назад

    3:00
    Why did bro hit the NaeNae?

  • @zofrea1
    @zofrea1 4 дня назад

    The effects like fire and and many more are different in remastered, I think the original effects are more accurate

  • @joshnizzle
    @joshnizzle 8 дней назад

    “It is much wider than you would expect and longer as well” that’s what she said 😂

  • @skrtethan
    @skrtethan 8 дней назад

    asylum demon actually has a bbl good god

  • @Quaitgor
    @Quaitgor 8 дней назад

    I know Dark Souls is still a great game, I also love it. But bashing a 15 year old game for having some jank is getting boring now. Compared to many games back then Dark Souls did alot better than many games that came out around then even with its jank.
    And I think some of problems like the twisting hand while attacking are a result of much much stronger hardware than what was back then. It probably never happend on the PS3 back then because the game was already taxing the hardware while today it runs with 5times the FPS and CPU power than intended. Some animations hitboxes probably also were made with the less powerful hardware in mind, to get a certain attack to feel like it be more dangerous it has to catch you a tick earlier. Today its 10ticks earlier because we have ten times the hardware and it looks jank because it aged badly.

  • @1Henrink
    @1Henrink 8 дней назад

    I really like the ordering done like this.

  • @kostazarikos3383
    @kostazarikos3383 4 дня назад

    Interesting title. But yes. We learned to pretend it doesent exist.

  • @hexadecimal973
    @hexadecimal973 7 дней назад

    Kalameet's head swing is so bullshit

  • @dontstop2517
    @dontstop2517 8 дней назад

    wake up babe new dark souls hitboxes just dropped

  • @Waterypeanutbutter
    @Waterypeanutbutter 5 дней назад

    No wonder why I quit this game compared to the other from soft games, I knew I wasn’t crazy for feeling this games jank

  • @luckyowl6432
    @luckyowl6432 8 дней назад +8

    I love when people try to tell me these games don't have artificially inflated difficulty and the hit boxes look this this.

    • @yaboiricku919
      @yaboiricku919 8 дней назад +1

      Most of these hitboxes are taken dramatically out of context, hitboxes arent supposed to *look* right they're supposed to *feel* right

    • @Sammysapphira
      @Sammysapphira 3 дня назад

      Holy shit its been over a decade and you're still mad? Get good and stop whining. Just because you're bad at videogames doesn't make it "artificial difficulty". Go back to watching Extra Credits where you belong.

    • @Sammysapphira
      @Sammysapphira 3 дня назад

      ​@yaboiricku919 That's what drives me up the wall about this video. Hitboxes aren't meant to follow the model exactly. There's a reason hitboxes extend in front of the animation and it's because, well, its animating... slowing down the attacks to a freeze frame and showing the active hitbox is just goofy. Most of these attacks swing nearly instantly and it would be nearly impossible to detect any hitbox discrepancy on the vasy majority of these.

    • @luckyowl6432
      @luckyowl6432 3 дня назад

      @Sammysapphira awww somebody got big mad over a comment they disagree with.
      Learn to play games that don't artificially inflate difficulties and get back to me bud.
      Memorizing boring repetitive patterns and dodging invisible nonsensical hit boxes is not " getting good ".
      Honestly shouldn't even be allowed to be called gamers.
      Have a day you ridiculous snowflake.

  • @AtreyusNinja
    @AtreyusNinja 8 дней назад +1

    everything in lost izalith is trash, especially bosses

    • @saysalla
      @saysalla 7 дней назад

      fromsoft b team saw lost izalith and said "yep this is good" and made their entire game like that

    • @AtreyusNinja
      @AtreyusNinja 7 дней назад +1

      @@saysalla cry more saysalla

  • @TheAustinTalbert
    @TheAustinTalbert 7 дней назад

    Ive come to find out that dark souls isnt fun on the first playthrough but rather the many playthroughs after.

  • @maximathomas1066
    @maximathomas1066 7 дней назад

    This was a fun and interesting video, but I was struck by your comment about Remastered not fixing the hitbox issues. I honestly am glad they left in all the jank, it’s part of what makes Dark Souls such a funny and chaotic game, the whole thing is held together with gaffa tape and superglue. It’s very much a “warts and all” kind of a masterpiece, and it’s why I don’t like the idea of a full on remake ever being made, because the game is a real lightning in a bottle experience that can never be truly replicated. The graphical improvements were all I ever wanted to see. But that’s just my opinion! Looking forward to seeing how janky the rest of the bosses are hehe!

    • @Sammysapphira
      @Sammysapphira 3 дня назад

      Because these people are just tourists who want to consume mass media and for everything to conform to their desires. Ds1 remake was an absolute tragedy of a remake that ruined a good game, yet people still want them to ruin it more.

  • @Forkontheleft
    @Forkontheleft 8 дней назад +3

    Peaksouls 2 looking better and better each video

    • @twisted202
      @twisted202 7 дней назад

      It's a shitshow and you bootlickers know it

    • @Forkontheleft
      @Forkontheleft 7 дней назад +3

      @twisted202 Peaksouls 2 looking to have some of the better hitboxes in the series so far

    • @Sammysapphira
      @Sammysapphira 3 дня назад

      You only like it because your boyfriend hbomberguy made a video about it

    • @Forkontheleft
      @Forkontheleft 3 дня назад

      @@Sammysapphira who?

  • @AlvaroOvelar-o3p
    @AlvaroOvelar-o3p 7 дней назад

    Thats I use a shield in this game, rolling feels like complete garbage

  • @zohzie
    @zohzie 2 дня назад

    Why cant we just mod fix these

  • @joshnizzle
    @joshnizzle 8 дней назад

    Dad souls 3? 😊

    • @Babe2
      @Babe2 8 дней назад

      Hey! There is a video in our channel dedicated to Dark souls 3! You can find it in our channel ❤

  • @Justin.Franks
    @Justin.Franks 8 дней назад +1

    1:48 Easy. Could you imagine the outrage if they changed any of those hitboxes? People already complain about some of the minor changes in DSR. They were quite smart IMO by not messing with the core game mechanics.

    • @skybluenerd219
      @skybluenerd219 7 дней назад

      Not so sure about that, if some of these are just straight-up buggy or tomfoolery

    • @FenrirAlter
      @FenrirAlter 22 часа назад +1

      If it's bugged it should be fixed. That simple

  • @xtroyr_5747
    @xtroyr_5747 8 дней назад

    My favorite game ever made is Bloodborne the goat

    • @xtroyr_5747
      @xtroyr_5747 8 дней назад

      @aryanestrogen the goat, you mean

    • @LeGabrielMan
      @LeGabrielMan 6 дней назад

      @@aryanestrogenquickstepslop*

  • @hankk3239
    @hankk3239 8 дней назад +3

    B-b-but chuds told us that ds2 has the worst hitboxes!

  • @scaleworksRC
    @scaleworksRC 8 дней назад

    7:38🤣😂

  • @Lost1ntheSauc3
    @Lost1ntheSauc3 8 дней назад +1

    I love you Babe

    • @Babe1Babe2
      @Babe1Babe2  8 дней назад +2

      And I, you, Lostinthesauce

  • @Sammysapphira
    @Sammysapphira 3 дня назад

    If the hit detection were "model accurate," then almost none of the attacks would actually hit your character. This obsession with model accurate hitboxes opposed to hitboxes that accomplish their goal for gameplay has gotten ridiculous.

  • @Raquel_Insanity
    @Raquel_Insanity 5 дней назад

    Its absolutely funny seeing DS2 apologists commenting dark souls 2 beat the allegations when thats the only game where blades can hit you even if you are pretty far away from them.

    • @Raquel_Insanity
      @Raquel_Insanity 5 дней назад

      Like theres something different from watching frame by frame hitdetection and actually playing the game.